Server
#1103 02.03.2015 at 03:30 | ||
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Update | Core: Some security changes | |
#1102 16.02.2015 at 02:08 | ||
Update | Race: Improved accuracy of FDD items placing - no more mines partly/fully under ground | |
Fix | Damage: Disabled falling of wheels for problematic vehicles (monster, dune, ...) | |
Fix | Vote: Fixed preselecting of item when new vote starts over old vote | |
#1101 14.02.2015 at 02:52 | ||
New | AntiLagg: Lag room limits: 15FPS, 400ms | |
New | AntiLagg: FDD limits: 25FPS, 200ms | |
New | AntiLagg: Shooter limits: 25FPS, 200ms | |
New | Lobby: FPS and Ping limit info in server detail view | |
New | New server room for laggers (contains FDD and SHOOT maps) | |
New | AntiLagg: Added ping info under radar | |
#1100 04.02.2015 at 07:24 | ||
Update | AntiLagg: Changed instant kill to 3 seconds countdown | |
New | MultiLang: Added Turkish language chat | |
#1099 03.02.2015 at 01:17 | ||
Update | AntiLagg: Instant kill of player with ultra high ping/low fps | |
Update | Chat: Enabled outputing to F8 console | |
Update | Shooter: Fixed Mountain bike weapons position | |
#1098 02.02.2015 at 02:16 | ||
New | Core: Sending server and player info to web | |
Update | Core: Room QuickJoin now uses IP instead of serial to handle requests from web | |
Update | Chat: Hints and other improvements | |
#1097 17.01.2015 at 03:38 | ||
Fix | Login: Fixed detection of multiAccounts sometime not working correctly | |
#1096 14.01.2015 at 09:58 | ||
Fix | AntiHack: Fixed possibility to overpass antimod by joining server before detection starts | |
#1095 13.01.2015 at 03:07 | ||
Update | Sync: Increased initial sync rate | |
Fix | Race: Fixed wins counting abuse | |
#1094 23.12.2014 at 09:44 | ||
Update | AntiLagg: Adjusted camp limits | |
#1093 17.11.2014 at 05:13 | ||
New | AntiLagg: FPS, Ping, Camp killer | |
New | AntiHack: Abuse detection messages for admins | |
#1092 09.11.2014 at 01:26 | ||
Fix | MultiLang: Fixed saving of game language | |
New | Chat: Main chat now allows only latin charset. use teamchat, PM or lang chat for other charsets | |
Fix | Core: Fixed color tags not being uncolored properly | |
#1091 04.11.2014 at 14:54 | ||
New | Core: Scripts restart countdown and auto player rejoin of room after restart | |
Fix | Race: Fixed players not drowning | |
#1090 26.10.2014 at 22:30 | ||
Fix | Chat: Disabled changenick spam | |
New | Core: Modified files detection (player wont be able to join any room) | |
Update | Core: Fixed and reenabled own timers system to replace default MTA unreliable timers | |
New | Core: when player gets kicked, he goes back in SMT lobby | |
Update | Race: Blocked hunter rockets for non-alive players | |
Update | Chat: Private message restrictions to block spam floods | |
#1089 07.09.2014 at 01:00 | ||
New | Freeroam: Weather & time manager | |
New | Freeroam: Added job: Garbage collector | |
New | racePickupsFDD: Added kickball and ramp | |
Fix | Race: Fixed not working map markers | |
New | Replay: Replay script for DM - view or redrive the track | |
Update | Vote: Disabled random map start when noone voted in 30 seconds | |
Fix | Sync: Fixed remaining download pointers when requested file doesnt exist serverside | |
Fix | Core: Fixed MTA bug reseting weather when setting world time | |
Update | Core: Enabled setting playerStats while afk on non-race gamemodes | |
Fix | Chat: Auto-scrolldown when player sends a message | |
Update | General code cleanup, removed 3000 lines of debugs, comments, and useless functions | |
New | Sync: Implemented players bone attached objects synchronization | |
Fix | GUI: Fixed problem with login panel not allowed to remember login data | |
New | Freeroam: Added job: Cop | |
#1088 01.05.2014 at 02:22 | ||
Update | Panel: Autobinding F-keys for corresponding actions | |
Update | raceShooter: Blocking shooting during showing cursor | |
Update | GUI: Enabled autologin | |
Fix | Chat: Fixed messages shadow placed on incorrect position | |
Fix | Freeroam: Fixed MTA bug related to spraycan and fire extinguisher not triggering onClientPlayerDamage for remote clients | |
New | MultiLang: Added Lithuanian translate by Infern_0 | |
New | GUI: Player stats window (only stats for local player right now) | |
#1087 28.04.2014 at 00:18 | ||
Update | Core: Separated onPlayerRequestSpawn function from mapscript to corresponding gamemode scripts (different for each gamemode) | |
New | Freeroam: Wanted level system | |
Update | Chat: Improved player lists in teamchat, added option to auto-enter globalteamchat on pressing Y | |
New | Chat: Own /nick and /name commands (scripts cannot call hardcoded MTA functions) | |
New | Chat: /showchat command, auto-show during input if chat is hidden | |
New | Core: Own function to handle rendering of colored texts, MTA function was adding wrong offsets so shadow couldn't fit | |
#1086 27.04.2014 at 02:43 | ||
Fix | Core: Another problem with cursor behaving as hiden while showing (MTA issue) | |
New | Chat: Showing list of players in current chat (team&language), /pm hints | |
Fix | Core: Fixed function table.convert conversion of table keys into same table (some keys were skipped) | |
New | MultiLang: Hungarian translate by Zsoxa | |
Update | Core: Clearing cache of downloading files requested by not running scripts on server leave | |
New | Chat: New chat interfeace, looks very similar to original one, but will allow major improvements in future | |
#1085 22.04.2014 at 01:44 | ||
Update | Servermanager: Added script ability to leave current server | |
New | MultiLang: Russian translate by Punk | |
New | MultiLang: Polish translate by bartek | |
#1084 20.04.2014 at 02:44 | ||
Fix | Core: Custom tonumber function to prevent conversion of numbers containing some letters | |
Update | Core: Improved server-client sync accuracy from second to miliseconds | |
New | racePickups: Scripted pickup respawn | |
Update | raceDDe: Added last missing carshade object to replace list | |
Update | Core: Added clearing memory entries after unbindKey | |
Fix | Teams: Fixed bugged team colors when team color was numeric and started with zero | |
New | MultiLang: Added Lithuanian translate by Hazard | |
Update | Servermanager: Disabled server room rejoining during countdown | |
New | Servermanager: Joinflood protection | |
Fix | Core: Lowered priority of color replacement, possible fix for not replaced color tags in !points, etc... messages | |
Fix | Chatwork: Language messages showing only on player server | |
Fix | Chatwork: Fixed language message button unbinding team button (MTA bug) | |
#1083 19.04.2014 at 01:26 | ||
New | Chatwork: Language chat on 'L' key | |
New | MultiLang: Added Turkish translate by Alpi | |
New | MultiLang: Added Slovak translate by Rudeboy | |
New | MultiLang: Added Spanish translate by Dexter | |
New | MultiLang: Added Arabic translate by Solly | |
#1082 18.04.2014 at 00:00 | ||
New | MultiLang: Added Deutsch translate by Renegade | |
Fix | Admin: Fixed double mute messages and console mutes visible globaly | |
#1081 17.04.2014 at 01:49 | ||
New | MultiLang: Added Czech translate by drifterCZ | |
New | Gui: Scripted Login panel and Lobby cooperation | |
New | MultiLang: Function to download and automaticly load language file on setting change | |
Update | MultiLang: Added second form of country name | |
Update | Admin: Reason of punishment is now optional and doesnt show in messages if not fill in | |
Fix | Stats: fixed stats commands chat and functionality issues | |
New | Stats: Protection to disallow usage of one account by multiple players at same time | |
Fix | Core: Fixed image considered as successfuly drawn while initializing download | |
New | Stats: Login & Register Gui windows | |
#1080 14.04.2014 at 02:43 | ||
New | racePickupsFDD: Added hay item | |
Update | Core: Auto-create of file if doesn't exists in fileOpen | |
New | GUI: Finished Gui v2.0 | |
New | Stats: Added stats commands (!points, !wins, ...) | |
New | Servermanager: Support for quickjoin when switching from other server | |
#1079 09.04.2014 at 12:17 | ||
Update | Podium: Support for custom animations on podium. Only for admins right now. | |
Update | Core: Updated system to work with items and variables stored in it | |
Fix | Core: Fixed table.convert storing new value in invalid key | |
#1078 06.04.2014 at 20:25 | ||
New | Chatwork: Anti-spam system | |
Update | SMT: Security check to wake up playtime counters in case of fail | |
Update | Admin: Reworked mute system, auto-remute when player joins. Mute time is now related to play time, not real time | |
Update | Admin: If admin mutes player on different server, message will be shown on both | |
Update | Chatwork: Optimizied outputMessage, support for sending more sendTo elements at once, ability to use only serverID instead of serverRoot | |
#1077 31.03.2014 at 03:44 | ||
Update | Core: Removed scripts download queue, scripts are now started in order they get downloaded | |
Fix | Core: Fixed starting downloaded scripts downloading late and starting at unwanted moment (also fixes shooting players on FDD) | |
New | Core: Added function to check if requested file is being downloaded | |
Update | SMT: Reduced all data on first download to 300kb | |
New | RaceDDe: Integrated DDe models into SMT resource, asynchronous downloading | |
Fix | Vehicles: Fixed not loading cheetah damage model | |
Update | Core: Adjusted texture creating properties | |
#1076 29.03.2014 at 03:11 | ||
New | Core: Displaying client+server memory usage for admins | |
#1075 25.03.2014 at 17:09 | ||
New | MapLoader: Added security check to reset water to default height on map start | |
Fix | RaceActionsFDD: Fixed problems with water and gravity (caused by MTA incorrect handling of large numbers) | |
#1074 23.03.2014 at 23:31 | ||
Fix | RaceActionsFDD: Fixed server not sending action startup time to clients | |
New | RaceShooter: Jump button | |
Update | RaceShooter: Correct weapon positions for all vehicles | |
New | Core: Complete own timer system client+server as creation of MTA timers isn't responsible | |
#1073 21.03.2014 at 23:31 | ||
Update | RaceShooter: Weapons are set as unloadded when script starts | |
New | RaceActionFDD: New action: Shooter - adds vehicle weapons | |
New | ServerManager: !dd, !fdd, ..., command. Supporting password argument | |
New | Admin: !admins command to show online admins from all server rooms | |
New | Core: !cmd commands. works exactly as /cmds but it outputs the message to all players on server/in team | |
Update | SMT: More informations about leaving players, information about timed out or server he switched to | |
#1072 18.03.2014 at 23:34 | ||
Update | RaceShooter: Destroying attached weapons when vehicle model changes | |
Fix | MapInfo: Fixed player mapwins count not showing in map panel | |
New | SMT: Test fix for timers rarely not triggering (may be caused by MTA not creating the timer) | |
#1071 17.03.2014 at 22:40 | ||
New | RaceActionsFDD: New action: Fallout - Falling map objects | |
Fix | RaceActionsFDD: Fixed non-repeating of same actions in vote | |
#1070 16.03.2014 at 23:40 | ||
New | Freeroam: Respawn after death | |
Update | Vote: Vote duration is set to 5 seconds if less than 5 are online | |
Update | Podium: Showing podium only if 5 or more players online | |
#1069 16.03.2014 at 22:15 | ||
New | Chatwork: Chat messages are automaticly sent to globalchat if server has less than 20 players | |
#1068 16.03.2014 at 20:30 | ||
New | RaceShooter: Anti-spawnkill - weapons load slowly after map start | |
#1067 16.03.2014 at 19:11 | ||
New | RaceShooter: Customised Infernus model for raceShooter gamemode | |
New | RaceShooter: Base shooter scripts | |
New | SMT: When vehicle destroys, it also destroys all attached elements | |
#1066 11.03.2014 at 23:58 | ||
Update | RaceActionsFDD: Improved 'No Brakes' action, now its possible to start reversing from gear 1 | |
Update | Core: Escaping <,>,{,} in nick, may be improved to replace just unmatching brackets in future | |
Update | raceActionsFDD: Disabled showing of already running actions in vote | |
New | RacePickups: Auto-offsets for pickups created by map script | |
Update | Core: Adjusted behavior of script caller hierarchy detection | |
New | Core: Applying map coordinates offset to all elements created by map script | |
#1065 10.03.2014 at 15:44 | ||
New | RaceActionsFDD: Added "No Brakes" action | |
New | Core: Added responsible script name argument for onClientElementCreate | |
New | Race: Disabled F11 map | |
#1064 09.03.2014 at 01:00 | ||
New | Core: Adjusted maximum aircraft height to 2000 units | |
Update | Nametags: Using more accurate function to detect vehicle damage, support for bullet & explossion damage | |
#1063 08.03.2014 at 15:27 | ||
New | MapLoader: Notice chat messages when any map starting on other server | |
New | Core: Unloading all custom scripts when resource restarts | |
Fix | MapLoader: Fixed map weather and time not changing | |
New | Core: Reseting player interior on server join | |
#1062 08.03.2014 at 03:21 | ||
Fix | Stats: Test fix for not counting playtime #4 | |
Fix | SMT: Fixed problem with download queue sometime getting stuck with more requests of same file | |
New | Race: Disabled SA map radar images | |
New | RaceActionsFDD: Added new action: Water flood | |
New | SMT: Function to remove all default GTA objects + auto restore | |
New | SMT: Disabled oclussion (hiding default GTA objects out of sight) | |
Update | Race: Allowed changing of vehicle when actual vehicle is hunter on non-DM servers | |
Fix | Lobby: Fixed servers appearing as unlocked while locked | |
New | SMT: Asynchronous sound play+download, support for getSoundVolume, setSoundVolume, setSoundSpecialEffect called for sound not yet downloaded | |
New | SMT: playAmbientSound function to play background music & stuff, stoppable by M key | |
Update | Nametags: Support for nametags in interiors | |
New | SMT: Player interior synchronization + onClientPlayerInteriorChange | |
Update | SMT: Custom getAbsolutePath for individual scripts | |
New | Fr_Enters: Interior enters script for freeroam | |
Update | SMT: Auto converting script path to absolute | |
New | Menu: Script for menu selections | |
New | SMT: Synchronization of players clothes + podium clothes sync | |
#1061 28.02.2014 at 21:34 | ||
Update | SMT: renamed Teamsay command to Team (default mta command cannot be used). To bind team message use /bind team [message] | |
New | SMT: Own function to handle adding of clothes for peds | |
#1060 24.02.2014 at 17:01 | ||
New | RacePickups: Auto picking when map starts or player respawns while standing on some pickup | |
Update | RacePickups: Rejecting pickuping for dead or ready players | |
New | Chatwork: Anti vote spam | |
New | MultiLang: baseTranslate now supports more words (split by underscore) | |
New | Core: Friendly time converter | |
#1059 23.02.2014 at 21:42 | ||
New | Admin: Mute + auto unmute system | |
Update | Core: Renamed event onClientSecondTick to onClientTick, added also serverside, added onMinuteTick | |
Update | Nametags: Changed states conditions of player nametag visibility | |
New | RacePickups: Pickups have now same colors as server | |
#1058 23.02.2014 at 11:13 | ||
New | Core: Function to draw text on screen for given ammount of time | |
Fix | Maploader: Fixed map state not being set to 'countdown' when map loading time expired | |
Update | RaceActionsFDD: Enabled "More Damage" vote option | |
#1057 22.02.2014 at 01:45 | ||
Update | SMT: Fixed some problems related to time calculation (time left, crazy gravity on fdd, etc) | |
Update | Damage: calculating the damage using more accurate MTA functions, reenabled falling off wheels | |
Update | Server: Players are forced to update to MTA 1.3.5-9 build 6144 | |
Fix | Stats: Final fix #3 for not counting playtime after a while | |
#1056 21.02.2014 at 15:53 | ||
Fix | removed /skin comands due to massive abusing | |
#1055 18.02.2014 at 23:52 | ||
New | SMT: Advanced VRAM textures memory managment to minimise memory requirements to minimum | |
New | Sync: Caching common used files to prevent re-check everytime files got reloaded | |
Update | SMT: Custom unpack function with extra check to prevent errors | |
#1054 17.02.2014 at 23:52 | ||
Update | Race: Moved random FDD items giving from stats to race script | |
New | Admin: Custom setPlayerMuted, isPlayerMuted using global player data | |
Fix | Race: Fixed 1st, 2nd and 3rd position stats counting (related to multiLang) | |
New | SMT: Custom getPlayerNick with built in escaping | |
#1053 17.02.2014 at 00:17 | ||
New | SMT: Escaping (replacing) special characters in nickname | |
Fix | Stats: Test fix #2 for not counting playtime after a while | |
Update | SMT: Updated clamp function to return lowest value if checked value is invalid | |
Update | SMT: Disabled converting URL's to absolute path | |
New | MultiLanguage: Converted all phrases, sentences and word to multiLanguage supported format | |
New | SMT: Custom function isElement, to return correct values for smt elements class | |
Fix | Lobby: 15x less VRAM usage by various optimizations | |
Fix | SMT: Reduced bugged DX font graphic memory usage from 20MB to 1MB VRAM | |
Fix | Race: Fixed player blips not showing when player joined during map startup | |
Update | Changed language phrases syntax and improved functionality to support arguments | |
#1052 13.02.2014 at 12:47 | ||
Update | mapInfo: Optimizied refreshing of map panel. Now it should get updated on any map data change | |
Update | RaceNos: Changed default nitro mode to 'hold' | |
Update | Settings: Player gets default setting values on join | |
Fix | Teams: Fixed updating of variables changed on web | |
#1051 13.02.2014 at 03:17 | ||
Update | RaceNos: Complete rescript of NOS script | |
#1050 12.02.2014 at 23:28 | ||
Update | RaceNos: Correct detection of vehicle_fire nos keys | |
New | Race: Detection of killer when player got killed by mine, stinger or oil | |
#1049 12.02.2014 at 21:12 | ||
Update | MapInfo: Optimizied update request client calls to update only when needed | |
New | MapInfo: Reloading of top map stats on change | |
New | MapInfo: Map Topwins saving & showing | |
#1048 12.02.2014 at 15:25 | ||
Fix | Votemap: Fixed vote ended messages showing on all servers | |
Fix | Race: Checking if source is vehicle in onElementModelChange | |
#1047 12.02.2014 at 14:27 | ||
Update | RaceActionsFDD: Disabled 'More Damage' as its not supported by MTA client versions lower than 1.3.5 | |
Update | Votemap: Updated votemap to be a lot more dynamic, simple way to create new voting not related to map select | |
New | RaceActionsFDD: Fun voting for fdd server (crazy gravity, invert controls, no repairs, faster game, random vehicle, more damage, push) | |
#1046 10.02.2014 at 22:42 | ||
Update | RacePickups: Support for custom nametag texts for pickups | |
Fix | RacePickups: Pickups are now trigered only for vehicle or player, not for both at same time | |
Update | RacePickups: Improved support for pickups created by maps, clientside calls | |
#1045 10.02.2014 at 02:14 | ||
Update | Votemap: Adjusted vote time to 10 seconds, hiding next maps in 3 seconds | |
New | SMT: Customised Dozer vehicle | |
#1044 09.02.2014 at 17:02 | ||
Fix | Stats: Second fix for not counting playtime and no FDD items | |
#1043 09.02.2014 at 15:46 | ||
New | Scriptloader: Script can now unbind only binds made by itself | |
Fix | Scriptloader: Fixed problem when more keybinds attached to one key were not working | |
Fix | Stats: Fixed updating of toptimes when new toptime is added. | |
Update | BlockCarExit: Disabled checking while player is dead | |
Fix | Maploader: Fixed player dead body remaining on map | |
Fix | SMT: Fixed own handlers function not returning result (caused scripts to not being unloaded corectly) | |
Fix | MapInfo: Fixed map panel not working after minimize | |
Fix | SMT: Fixed problem with downloading when image was invalid element | |
New | MapInfo: Map panel shows automaticly on map load and hides on map start. Can be disabled in settings | |
New | MapInfo: Synchronized showing of map panel with showing of tab. Can be disabled in settings | |
#1042 08.02.2014 at 23:55 | ||
New | SMT: Own function to handle adding of handlers | |
Update | SMT: Updated behavior of table.join, now it's also replacing existing entries | |
New | PHP: Clientside calls support | |
New | MapInfo: Player personal stats are now also displayed and updated in map panel | |
Update | Stats: Removed hunter bonus being 3x smaler to reduce inflation on stats startup | |
New | MultiLang: Multilanguage script | |
New | MapInfo: Scripted map info window including toptimes or topwins of current map | |
Fix | Stats: Possible fix for not counting playtime and broken FDD items | |
Fix | Maploader: Fixed giving same spawnid to all map players, happening since #1042 | |
Update | SMT: Converting JSON data values and keys to real type | |
Fix | Lobby: Fixed join spam | |
Update | SMT: Improved quality of some render function | |
Update | SMT: Improved dxGetTextWidth to autoremove colors and color tags | |
New | SMT: Improved dxDrawRectangle, arguments for automatic adding of borders | |
Update | SMT: Improved working with hex color tags in dxDrawText, they are now replaced automaticly | |
Fix | Race: Fixed players body not deleted sometime after death | |
#1041 06.02.2014 at 15:25 | ||
Fix | racePickupsFDD: using col tube to trigger driveOver special items also for large vehicles | |
Update | racePickupsFDD: object now can be placed only while vehicle is on ground | |
Update | racePickupsFDD: mines, stingers and oils will now be placed always on ground, not depending on actual vehicle model | |
Fix | SMT: Fixed GTA issue with monster trucks returning wrong base distance and always returning false for isOnGround | |
#1040 05.02.2014 at 20:32 | ||
Fix | Race: Fixed FDD objects not being removed from memory | |
#1039 05.02.2014 at 15:04 | ||
New | Maploader: Map countdown on screen | |
#1038 05.02.2014 at 06:50 | ||
New | RacePickupsFDD: Icons on screen, mouse support, script reload compatibility, destroying of mine after explosion | |
New | SMT: Own getCursorPosition to get coordinates even when cursor is officialy hidden | |
New | SMT: Own isCursorShowing function to detect all situations with shown cursor | |
Update | RacePickupsFDD: Script reenabled, finished. Giving random items to random players for now | |
Fix | Maploader: Fixed errors related to no-vehicle spawnpoints | |
#1037 04.02.2014 at 19:15 | ||
Fix | Maploader: Fixed play again issue | |
Update | Damage: Disabled breaking of wheels due to unreliable detection of hit force (will be reenabled in mta 1.3.5 using more accurate MTA function | |
#1036 04.02.2014 at 14:10 | ||
New | Maploader: Adjusted 'Play Again' votemap functionality - now allowed only on DD and FDD servers. Map can be played max. 2 times in row | |
Update | Race: Vehicle streamin fixes are also applied when player enters any vehicle | |
Fix | Spectate: Fix for black screen bug occuring rarely after server join | |
New | Race: Vehicle change from/to no vehicle | |
New | Race: Support for on foot spawnpoints | |
#1035 03.02.2014 at 16:43 | ||
Update | SMT: Reenabled protection of dff files | |
#1034 03.02.2014 at 12:57 | ||
New | Damage: scripted behavior + advanced damage model for cheetah | |
Fix | Podium: Fixed podium starting for player on previous map | |
#1033 29.01.2014 at 21:32 | ||
Update | Race: Adjusted detecting of vehicles in water as it was killing players on some maps with roads under water | |
#1032 28.01.2014 at 18:03 | ||
New | Race: Carfade script. Turned on by default, can be turned off in settings on web. Works only on DM and RACE servers. | |
#1031 28.01.2014 at 14:42 | ||
Fix | Votemap: Fixed vote not showing when finishing player died during the map | |
#1030 28.01.2014 at 02:13 | ||
Fix | Spectate: Fixed camera bug occuring during 'training' and 'previous map' states | |
#1029 27.01.2014 at 03:05 | ||
Update | Sync: solved problem with setState limitation due to asynchronous setting of values | |
New | Race: Last alive player on DM is now allowed to finish a map althrought all other players will switch to next map | |
Update | SMT: Clearing file data before executing onDownload function, to handle needed things before something can go wrong | |
Fix | RaceNos: Various nitro fixes | |
#1028 26.01.2014 at 21:41 | ||
New | Race: New Hunter texture | |
Update | RaceNos: Forced 'Default' nitro mode on DM and RACE style servers | |
New | Stats: Scripted toptimes saving | |
Update | PHP: Different call identification parameters handling | |
New | Race: Added hunter player stat (how many hunters player achieved) | |
Update | Nametags: Hiding default mta nametags moved from client to server | |
#1027 25.01.2014 at 22:10 | ||
Update | Podium: Keeping the podium txd's replaced for faster loading | |
Update | Podium: Moved loading sequence, maybe also fixes neverending vote | |
New | Maploader: Added admin command to start random map | |
Fix | Stats: Fixed not counting playtime | |
Fix | Lobby: Fixed some server animations not working | |
Fix | SMT: Fixed water color set by map scripts not restoring after map end | |
Fix | SMT: Fixed players having deathcam instead of being spawned in some situations | |
#1026 25.01.2014 at 14:21 | ||
Fix | Race: Fixed vehiclechanges to work same as in original race resource | |
Fix | SMT: Fixed problem when most map script objects weren't created | |
#1025 25.01.2014 at 05:29 | ||
Update | SMT: Removed support for server color tags in nickname | |
Fix | SMT: Fixed modifying parts of strings which were believed to be colors but they weren't | |
New | Race: Hunter bonus | |
Update | Race: Disabled drowning while driving Vortex | |
Update | Race: Reseting vehicle X and Y rotation after picking up vehicle change + jump effect | |
Update | SMT: Optimized game data restoring on script unload + added various monitored variables | |
#1024 24.01.2014 at 19:51 | ||
Fix | Maploader: When nextmap is set, it's delayed for some time because of podium script | |
Fix | SMT: Temp fix for players staying in room after scripts restart | |
New | RaceNos: Support for default, toggle and hold modes | |
New | Votemap: Using colors of current server | |
Update | Admin: Revision of command permissions | |
Update | Race: Setting ped stats to right values for race + optimized all game settings for new joined players | |
Fix | Votemap: Many fixes for votemap (map generating, same maps in vote, behavior for less than 7 maps in vote) | |
#1023 24.01.2014 at 12:55 | ||
New | Chat: /PM messages | |
Update | Healthbar: Showing the bar just for local player, now it's hidden when spectating | |
#1022 23.01.2014 at 19:52 | ||
New | Race: Blocked vehicle secondary weapons (hunter minigun, etc) | |
New | Healthbar: showing health of player/vehicle on screen | |
Fix | Sync: Fixed files not being removed from download queue when file doesn't exist serverside but exists clientside | |
New | Race: Basic respawn script and training mode for DM | |
New | SMT: Simple system to kill AFK players | |
New | Admin: Implemented admin script | |
New | SMT: Sending messages to webchat | |
Fix | SMT: Fixed visible players and vehicles from other servers | |
New | MapScreens: Script to take map screenshots and automatic upload to server | |
Update | SMT: Updated server colors | |
New | SMT: Suporting color tags everywhere (including nicknames) - [PLAY], [1], [2], etc.... | |
New | SMT: Own messages system, auto color replacing | |
Fix | Race: Fixed not ready players blocking game | |
New | SMT: Function for quick getting players matching selected arguments from required server | |
Fix | Race: Fixed issue with not deleting player rank of not ready players after new round started | |
#1021 21.01.2014 at 19:57 | ||
Fix | SMT: More fixes for camera bug | |
Fix | Podium: Fixed showing of quit players | |
New | Chat: ServerChat, globalChat, teamChat, globalTeamChat | |
Fix | Spectate: Tricky method to fix camera bug when spectate target was destroyed during having free camera | |
New | SMT: Scripted include function for room scripts (included script will be downloaded and loaded if not running) | |
Update | SMT: Reduced loaded scripts memory requirements by up to 50% | |
Fix | Maploader: Fixed and reenabled custom map scripts | |
Fix | Sync: Fixed using shortened adress of file instead of full in file downloading | |
Update | Lobby: Real player count, servers description, servers informations | |
Fix | Spectate: Test fix for blackscreen after join #3 | |
New | Race: Checking if player is in vehicle, if not, he gets warped back | |
#1020 19.01.2014 at 19:56 | ||
Update | Shaders: Updated carpaint shader to work with car texture | |
Update | Settings: Updating setting ingame right after player change it on website | |
Update | Votemap: Selecting 'Play again' has only 2/3 value compared to other maps | |
Fix | Nametags: Fixed non-hiding some nametags of dead players | |
New | SMT: Showing only players on same server as client | |
Fix | Sync: Clearing download handlers when an error occur | |
Fix | Race: Fixed player blips not hiding when player quit | |
Update | Spectate: Fixed black screen camera bug | |
Update | SMT: Alive statuses behavior update. Can cause unexpected results | |
New | Race: Ghostmode | |
New | SMT: Anti-Theft protection for all TXD, DFF and COL files | |
Update | Race: Fixing vehicle visual look after picking up vehicle change | |
Update | Sync: Optimisied downloading, better performance and efficient identification, redownload protection | |
Update | Nametags: Adjusted visible distance to 100 units | |
Fix | SMT: Fixed getting of startedPlayerCount | |
Update | SMT: Removed unnecessary player state 'countdown' | |
#1019 17.01.2014 at 19:58 | ||
New | Stats: Counting player matches | |
Fix | Sync: Fixed issue with 2 requests on same file when the first request got rewriten and hadn't triggered onDownloaded event | |
Update | Settings: Settings will now change immediatelly ingame when player changes them on website | |
Update | Stats: Optimisied reg+log to use built-in getData function | |
Update | Tab: Optimisied notice messages for ability to be shown just to certain players | |
New | Vehicles: Support for quick paintjobs testing for designers | |
Fix | Sync: Fixed bugged getPlayerData client function (wrong arguments manipulation) | |
New | AFK: When player doesn't do any action for more than x minutes, he stops recieving all rewards or stats | |
New | SMT: Logging unauthorised modifying of data (hacking) by clients, to be able to track them | |
New | Stats: Functions to get cash and credit and to remove certain ammount of them including confirmation of sucessful transaction | |
New | Settings: Saving settings when client changes them ingame | |
New | SMT: Antihack protection, client cannot change none of his stats data via hacking | |
Update | Teams: Destroying server teams when last team member leaves current server | |
Fix | Teams: Fixed bug when logged player switched to other server and his team was not recreated | |
New | Stats: Playtime measuring | |
Fix | Sync: Fixed problem with sending update packets while server was still in standby mode | |
New | Stats: Updating player nick in database, when player changes it | |
New | SMT: Nickname restrictions: minimum length 2 characters, 2 players cannot have same nick (regardless colors) | |
New | Stats: Counting player kills | |
New | Race:Vehicle fire is now stopping after player presses enter | |
Update | Vehicles: Updated paintjobs code to maximise performance and lower memory requirements as much as possible | |
Update | Vehicles: Optimisied paintjobs to apply whenever player team or paintjob changes | |
Fix | Race: Possibly fix for players freeze bug after map start #1 | |
Fix | Race: Pressing enter will now kill player only when he has state 'alive'. | |
New | Stats: mechanics to calculate player rewards according to his position and total player count (not using linear dependence) | |
Fix | Sync: File checker now uses absolute pathes | |
New | Vehicles: Paintjobs | |
#1018 14.01.2014 at 19:59 | ||
Update | Shaders: Settings compatibility | |
New | Settings: System to work with player game settings | |
New | Stats: Round stats | |
Update | Race: Blips of team mates are now shown above others | |
Fix | Lobby: Disabled hiding lobby when not joined on any server #2 | |
Update | SMT: Optimizied engineLoad functions, returning just what they get. Files are automaticly loaded on replace | |
New | SMT: function engineReplace ( ) to replace TXD, DFF and COL of file all at once and in selected order | |
#1017 12.01.2014 at 19:44 | ||
New | Podium: Scripted new winner screen | |
New | SMT: Created event onClientElementCreate | |
Fix | Nametags: Refreshing nametags after restoring minimized game | |
Update | Nametags: Ped support, updating tag when ped name changes | |
Update | Votemap: Vote is now showing also to players who join after vote start | |
Fix | Race: Fixed wrong parameters ordering in onPlayerFinish | |
Fix | SMT: Fixed wrong player global data restore on server join | |
Fix | Spectate: Fixed blackscreen after joining server with disallowed spawning of new players | |
Update | Nametags: Teams support | |
New | Shaders: Added water, carpaint and nitro shaders from SMT 1.0 Shaders are forced on for now | |
Update | Teams: auto changing color of blip and car whenever the data changes (do not reload when datas are changed on web yet) | |
Fix | Race: Fixed bugged setting player position to 1 when he wins | |
Update | Race: Moved blips and vehicle coloring to client | |
#1016 10.01.2014 at 20:00 | ||
New | Teams: First release | |
Fix | Lobby: Disabled hiding lobby when not joined on any server | |
#1015 07.01.2014 at 19:56 | ||
New | SMT: Rescripted mysql get data calls to be more dynamic | |
Fix | Spectate: Possibly fix for free camera after map starts | |
Update | Lobby: Removed escape bind | |
Update | Race: Modyfied kill system - both killer and asistent will now be considered as killers | |
Fix | Lobby: Showing lobby window after player joined server using command | |
Fix | Tab: Notice messages not showing when finished player dies | |
#1014 05.01.2014 at 20:01 | ||
New | Lobby: Highlighting server where player is joined on | |
New | Lobby: mouse cursor support | |
Fix | SMT: Fixed files being downloaded from wrong server when serverID was unknown | |
#1013 04.01.2014 at 20:04 | ||
Fix | Race: Fixed vehicle radio autotune on first spawn | |
Update | SMT: Unloading all scripts on quit, not just synced ones. Stopping don't follow scripts order (should not make any problems) | |
Fix | SMT: Protected scripts will not unload on player server quit | |
New | SMT: Scripted possibility to start scripts when player is not joined on any server. | |
Update | SMT: Stop script before (re)starting it | |
New | GUI: Own gui script + design | |
#1012 02.01.2014 at 20:06 | ||
New | Stats: log and reg system | |
New | Stats: Calling web with playerData requests | |
Fix | Spectate: Player was spectating himself when he died with finished state | |
#1011 01.01.2014 at 20:00 | ||
New | SMT: Geting player country on server join | |
New | Race: Script to detect who killed who + asistance kills | |
Update | Race: Improved draw distance of carshade (road) objects | |
New | Race: Camera should no longer colide with detached vehicle parts | |
New | SMT: Disabled GTA interior music | |
New | SMT: Disabled heat haze effect and ambient world sounds (water vawing and random LS gunfire sound) | |
New | Race: Blocking all radio stations. Radio will be always switched off | |
New | SMT: Scripted possibility to change camera mode during spectate | |
New | Race: if allowed, script blocks explosions of vehicles near local player (mainly for DM and RACE) | |
Update | Race: New status 'finished' for finished, but not dead players | |
Update | Tab: Showing "X" as position for late joined players for better detection of remaining alive players | |
Fix | Votemap: Possibly fixed bug allowing players to modify vote results after vote win map was announced | |
Fix | Spectate: Bugged camera after spectated player quit | |
Fix | Spectate: Unabled to spectate winner | |
Fix | Tab: Fixed player position reset when dead player left server | |
#1010 31.12.2013 at 19:57 | ||
Update | Tab: Improved showing of quit players and their datas | |
Update | Tab: Optimizied data rendering script, ability to add more columns and auto-getting the values | |
Update | Tab: Script now recognize returned player who left actual map, and gives him back his data | |
Update | Sync: Keeping quit players in sync table until round ends | |
Update | Changed trans-script variable access behavior | |
Fix | Tab: fixed showing player's userdata pointer instead of nickname | |
Update | Race: Player vehicles are now (un)freezing with their owner, even if he is not inside | |
#1009 30.12.2013 at 19:59 | ||
New | Tab: scripted interfeace to show player notice messages | |
New | Tab: scripted new scoreboard (not finished yet) | |
#1008 28.12.2013 at 22:13 | ||
Fix | Maploader: Fixed bug causing blackscreen (maploader was not checking dependency script before calling them) | |
#1007 28.12.2013 at 02:24 | ||
New | Debug: logging important things to logfile located on client/server side | |
Fix | Servermanager: fixed problem with comparing server password to client | |
New | Debug: implemented advanced debugger for easier bug finding | |
Update | Maploader: modyfied player statuses setting | |
#1006 27.12.2013 at 20:01 | ||
Fix | Maploader: When map starts, only spawned players get unfreezed. | |
Fix | Maploader: round starts only when there is at least one ready player on server (if everyone is still downloading, game will wait) | |
Fix | Race: fixed problem with map ending happening before map started | |
#1005 26.12.2013 at 17:52 | ||
Fix | Maploader: fixed problem blocking map from loading | |
New | Sync: Implemented advanced sync data tracker for noticing all changes in sync table | |
#1004 25.12.2013 at 20:00 | ||
Fix | Nametags: fixed pickup tags not reloading after restarting nametags script | |
Fix | RacePickups: fixed pickups not being unloaded properly on map unload | |
Fix | Maploader: manually triggering onClientMapUnload on client when client suggests map unload | |
Fix | Maploader: converting recieved mysql data to right type | |
Fix | Spectate: fixed MTA camera bug | |
Fix | Race: fixed MTA bug setting vehicle on fire when player pressed enter | |
Update | Core: changed working with player's elements (not setting them as child of player anymore) | |
Fix | Spectate: fixed various camera bugs | |
Fix | Votemap: fixed map hiding script and map selection process order | |
Fix | Votemap: fixed problem when 2 or more last maps had same votes count | |
Fix | Votemap: map voting will be active as long as at least one player votes | |
Update | SMT: Optimizied path system | |
#1003 23.12.2013 at 20:12 | ||
Fix | Spectate: Fixed camera getting unlocked on map start | |
New | SMT: Added functions to speed up working with player's data | |
Fix | Security: Disallowed clients to modify any server shared variables | |
Fix | Nametags: updating nametag after player pickups pickup (repair) | |
Fix | Nametags: changed draw distance to match visible distance | |
Fix | Votemap: fixed last map author name cut | |
Fix | Votemap: fixed maps being in vote more than once (play again) | |
#1002 22.12.2013 at 20:02 | ||
Fix | SMT: removed unused files from resource meta and folder | |
Update | RaceNos: script is compatible with SMT 2.0 | |
Update | RaceNos: nitro script is now room server script | |
Fix | Votemap: fixed vote not accepting votes after noone voted in first 10 seconds | |
Fix | SMT: fixed room servers not stopping when last player leave | |
New | SMT: reduced meta.xml to 20 lines, files will be downloaded dynamicly | |
Fix | SMT: removed old unneeded script files from SMT 1.0 | |
New | Race: unnecessary HUD components were hidden | |
New | Race: players now cannot fall from bikes | |
Fix | Votemap: fixed mapvote starting twice in row for one map | |
New | Scriptloader: main scripts can now communicate with custom scripts | |
Fix | RacePickups: fixed wrong inheritance of pickup values | |
Fix | Spectate: fixed camera staying locked on dead players | |
Fix | Nos: nitro is now forced to Hold mode (NFS NOS) | |
Fix | Race: fixed not working enter key | |
#1001 21.12.2013 at 19:56 | ||
New | Race: added /kill command and bounded /kill to enter key | |
Update | Race: moved player killing from client to server | |
Fix | Spectate: fixed dead camera targeting back to local player | |
Fix | Votemap: fixed hiding maps with less votes count | |
#1000 21.12.2013 at 14:48 | ||
New | First release of SMT 2.0 script |
Web
#1023 Not released yet | ||
---|---|---|
Fix | Fixed some bugs in MapView | |
New | Added button for fast server join | |
#1022 26.01.2015 at 18:16 | ||
New | Released function for password reset | |
Fix | Fixed many bugs after move at new server | |
#1021 20.11.2014 at 17:45 | ||
New | CommentManager: New list of all comments for admins | |
New | Comments: Delete function for admins | |
Fix | MapList: Fixed pagination | |
#1020 12.11.2014 at 21:31 | ||
New | Map list: Button for change gamemode type | |
New | Stats: Highlighting players from your team in stats with lighter blue color | |
New | Stats: Highlighting your account in stats with blue color | |
#1019 17.04.2014 at 11:40 | ||
Fix | Settings: Fixed nitro mode | |
#1018 15.04.2014 at 17:39 | ||
New | Translate: Auto send language file to server after import | |
New | Dashboard: Added most downloaded files | |
New | Added download section | |
New | Translate: Easy translated XML import | |
New | Translate: Easy XML export | |
#1017 13.04.2014 at 12:04 | ||
New | Added favicon | |
Update | Team: More functions for level 2: kick players with level 0 and 1, accept/decline players, set roles to all players | |
New | Team: Added web option | |
New | Team members: Added roles | |
#1016 30.03.2014 at 11:45 | ||
Fix | Fixed country codes for new players | |
#1015 17.03.2014 at 14:23 | ||
Update | Stats: Added Shooter server | |
#1014 11.03.2014 at 22:23 | ||
New | Stats: Added team players stats | |
#1013 11.03.2014 at 14:37 | ||
New | Stats: Added country stats | |
#1012 13.02.2014 at 18:24 | ||
New | Team List: added column Members and sorted teams by it | |
Update | Moved team list from "Create team" to "Team List" | |
New | Added user money on top of the page | |
Update | Map View: Added Top Wins | |
#1011 12.02.2014 at 20:31 | ||
New | Added share buttons to articles - Facebook, Google+ | |
#1010 11.02.2014 at 19:12 | ||
Fix | Fixed error 404 and problem with google indexing | |
Fix | Fixed problem with access via IPv6 | |
#1009 06.02.2014 at 09:58 | ||
New | Created Map list | |
Update | Added flags into team | |
New | Created Map View | |
New | Added team settings | |
Fix | Stats: Fixed wrong order after click to another page | |
#1008 24.01.2014 at 17:31 | ||
Update | Moved to main domain - mtasa.cz | |
Fix | Fixed function getColoredString() | |
#1007 21.01.2014 at 18:34 | ||
Update | Update user country in database after login on server or web | |
New | Scripted new stats system | |
#1006 19.01.2014 at 17:12 | ||
Update | Replaced user names with nicks | |
New | Settings: Change password | |
New | Settings: calling server with new values after submit settings on web | |
New | Settings: Server settings | |
New | Scripted functions for view colored nick | |
#1005 14.01.2014 at 17:59 | ||
New | Added possibilities for manage settings | |
New | Teams: Added function for level 3 - Kick player | |
#1004 10.01.2014 at 14:48 | ||
Fix | Fixed mail confirmation | |
Fix | Article: Fixed error when article doesn't exists | |
Update | Comments: Auto scrolling to comments or error element when comment submitted | |
New | Added possibility for comments on other pages than on articles | |
#1003 04.01.2014 at 20:01 | ||
New | Added teams - create team, team profile and some basic functions for members | |
New | Confirm window | |
New | Executing player data requests from server | |
New | Created new country and ip info system | |
#1002 26.12.2013 at 12:24 | ||
Fix | Article: Fixed image size | |
#1001 22.12.2013 at 13:40 | ||
New | Added function for admins - upload web/server content from development to public with one click | |
Update | Changelog: Some design updates | |
New | Changelog: Added release dates to builds | |
Fix | Changelog: fixed order of changes | |
Fix | Fixed author name in articles | |
#1000 21.12.2013 at 19:57 | ||
New | First release of the web 2.0 |